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Devlog
Knight Fights In Zero G (Legacy)
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Devlog
Final Release (v0.5.0)
March 08, 2024
by
eclips_e
This is just to have the game as a minimum viable product. Also fixing several bugs that have been plaguing the game for almost a year now. Fixed Nicknames now actually show in chat when speaking inst...
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Back At It Again
September 24, 2023
by
eclips_e
#networking, #overhauls
Hello, Eclipse here. Well, I’m back at it again working for KFIZG. This time, rather than a bunch of beans doing sword fighting in Zero-G, I plan for a whole functional game with multiplayer hub(s)...
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Official Launch
May 13, 2023
by
eclips_e
Wow, an official launch. The game has reached a low amount of bugs for me to release a stable, this is truly a pinnacle of technology. Anyway, the game has been actually launched. Too bad nobody’s h...
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v0.4.1a Patch Notes
May 09, 2023
by
eclips_e
v0.4.1a is the first patch of KFIZG, what a milestone. I’ve made so many bugs that I had to postpone the major release for a patch. This is incredible. Aside from that, this patch covers multiple bu...
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v0.4.0a Changelog
May 09, 2023
by
eclips_e
This update can be called the social update as it mainly revolves around allowing interaction between players with the new nicknames and chat, you better pray nobody starts being offensive in chat, vo...
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Not Lonely Anymore
May 08, 2023
by
eclips_e
I managed to run a playtest with 2 other people (those being Pixel and Miko), I gathered pretty good feedback from them and hope to do a larger scale playtest soon, but for now you can take this video...
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v0.3.0a Changelog
May 08, 2023
by
eclips_e
Added Setting functionality Grabbing and leaping SFX Changed Increased sword hitbox Fixed Status not resetting in death Seeing other players HUDs...
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v0.2.0a Changelog
May 08, 2023
by
eclips_e
Added Wall grabbing and leaping Version mismatch Disconnect window New UI for status effects Better graphics Changed Map layout Nerfed flying speed Menu layout Fixed Greyscreen on blank join Game refu...
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v0.1.0a Changelog
May 07, 2023
by
eclips_e
Game work and thats all I’m happy about KFIZG works but still need polishing, alongside better and proper movement. Don’t treat this build as the final product...
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