This game is currently being rewritten in Rust, which is expected to make major improvements to performance. It is not available yet, but for now, you may play the jam/web version.


You are the selected generation to pilot a starship in a dead backwater galaxy. You were trained with two simple laws, to maintain integrity of the starship at all costs and to evade or destroy anything that poses a threat to the starship.

Use your salvage drone to rip apart the insides of other ships, find and destroy pests that have been detected on your ship, and find warp drive parts to make your way home.

Good luck.

FAQ (readme)

Q: Why are no items spawning?

A: You are most likely in a 0! (0 risk) area. This presents only a 40% chance per item to actually spawn. Use the travel menu and go to a higher risk area such as a 3! or a 5! to get a 70% or 100% chance of items spawning.


Q: I don't know what to do in the menu

A: You can either Travel to a different planet or begin salvage in the salvage menu


Q: What if I run out of fuel or power?

A: Running out of fuel prevents you from salvaging or creating power, running out of power ends the game.


Q: How do I beat the game?

A: Find 5 mass accelerator parts (ma drive components) and produce a warp drive in the production menu. Doing so should automatically beat the game for you (otherwise, you may need to go to Travel, pick a different star, and travel there)


Controls

H/J/K/L or arrow keys - Move (or attack if an enemy is in the area you want to move)

Period - Wait one round

G - Grab the item(s) that are below you


Hi playtesters. If you aren't a playtester and you're reading this, tell me that this message is still here. It's day 5 and please note the game isn't finished, but I have a minimum viable product working, so list all bugs in the discord - thanks!!!


Epilepsy warning. Rapid flashing in some symbols (fire, etc).

This game includes profanity (fuck, shit, etc) which can be found in notes and dialog.  This is an obligatory warning.

What elements of roguelikes does your game include, and how does it make use of procedural content generation?

Intraplanetary contains permadeath elements, procedurally generated contents built on an HTML page that gives that old-web aesthetic.

All star systems, planets, salvages are procedurally generated. The descriptions of said stars, planets and salvages are generated with a mad-libs system which is engaging enough to the player.

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Video of this game here: